LICENSE SYSTEM Next license update check is after T13:08:13īuilt from '2017.2/release' branch Version is '2017.2.0f3 (46dda1414e51) revision 4644257' Using compiler version '160040219' OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 32698 MB BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1 Keeping one instance of Unity open and using Open Projects to bounce between projects seemed like a work-around (worked three or four times), but the last time I did it, Unity crashed before it made it to the project I asked it to Open. I do have an Enterprise McAfee instance running, but I don't have access to the rules. I am Windows 10, installed on C:, with all project files on a local SSD (C:). I tried to attach my log file as a txt, but it wasn't taking it, so please find it pasted below. If it did, configure your anti-virus to whitelist the NodeJS bundled with Unity (Under Unity installation folder, /Tools/nodejs/node.exe on Windows of /Tools/nodejs/bin/node on other platforms). In that scenario, you can disable your anti-virus software for a few minutes to test if it works. If this fix does not work or if your hosts file is already correct, we also found out that anti-virus softwares can prevent the Unity Package Manager process to start. ![]() Make sure the localhost host name is defined like thisĪnother solution other users have reported to work is to set the ![]() But in the meantime, can you check the content of your hosts file. We have found one 100% repro step for this issue. ![]() Update: The issue should be fixed in Unity 20172.0p4.
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